🔥 NO MORE HALF-FINISHED PROJECTS 🔥

Build & launch a playable game
with a real team in 1-3 hrs/week

And ship it in 
363 DAYS.

Games are already in progress. In under 1 hour, you'll be picking the team and the game you're going to launch with.

SHOW ME HOW ➜

230+ games shipped · 100% on-time ship rate · Running since 2015

Kelly Mark has credits in 2 games.
Chris Bolte has credits in 2 games.
Dan Dela Rosa has credits in 5+ games.
Ian Cherabier has credits in 5+ games.
Justin Chin has credits in 5+ games.
Amanda Stanley has credits in 1 game.
Justin Montgomery has credits in 5+ games.
Nicole-Brandon Paul has credits in 5+ games.
Fahad Muntaz has credits in 5+ games.
Kelly Mark has credits in 2 games.
Chris Bolte has credits in 2 games.
Dan Dela Rosa has credits in 5+ games.
Ian Cherabier has credits in 5+ games.
Justin Chin has credits in 5+ games.
Amanda Stanley has credits in 1 game.
Justin Montgomery has credits in 5+ games.
Nicole-Brandon Paul has credits in 5+ games.
Fahad Muntaz has credits in 5+ games.
Will 2026 be your year?

The Real Problem

You keep starting over.
But still
NO SHIPPED GAME. 

Building a full game alone is a massive lift. You’re not broken. You’re not lazy. You just don’t have a support system. Because when you're working solo:

  • No one notices if you STOP.
  • No one pushes you to SHIP.
  • No one holds you to the DEADLINE.

That's why we built
The Pod Process🚀

Step 1

Step 1

Join a game that’s
already in motion.

You don’t start from zero. You step into momentum and structure. Inside Dev Pods:

  • Real games are already in development.
  • Real deadlines are already set.
  • Real teams are already building.
Step 2

Step 2

Grab a task 
at your level.

You pick what fits your skill. You pick what fits your time.

  • Small tasks (10-60 minutes).
  • Medium tasks (1-3 hours).
  • Large tasks (bigger features).

No pressure. No overload. No "do it all." Just finish your piece.

Small pieces ship big games.

Step 3

Step 3

Ship your piece
each week.

Over 90 days, those small pushes turn into a finished game. All you have to do is:

  • Complete the task (however you want).
  • Push your code or assets.
  • See it live in the game.

Repeat weekly (or skip weeks as needed).

And that's EXACTLY how☝️you'll ship a game in 90 days.

☝️
And that's EXACTLY howyou'll ship a game in 90 days.

"Before I joined, I believed I didn't have the time to fit game development into my daily schedule. Now that I've led my own team project, I know I can make the time."💪💪💪

"After spending a year working in teams in Dev Pods I can much more easily take those skills back to personal projects and prototypes. That game that took me years I could easily remake in a week."

"Having worked professionally in the game industry for close to 10 years, I can truly say that this is the most fun I've had making games"❤️❤️

"You can contribute whatever you can contribute, whenever you can contribute. I like that because I have 2 kids."

"I love how a project has momentum. If you're busy, the team keeps making the game better!... You get this amazing jolt of motivation from seeing all the improvements!"

"Before I joined, I believed I didn't have the time to fit game development into my daily schedule. Now that I've led my own team project, I know I can make the time."💪💪💪

"After spending a year working in teams in Dev Pods I can much more easily take those skills back to personal projects and prototypes. That game that took me years I could easily remake in a week."

"Having worked professionally in the game industry for close to 10 years, I can truly say that this is the most fun I've had making games"❤️❤️

"You can contribute whatever you can contribute, whenever you can contribute. I like that because I have 2 kids."

"I love how a project has momentum. If you're busy, the team keeps making the game better!... You get this amazing jolt of motivation from seeing all the improvements!"

No more abandoned projects.
Let's Finish one.

SHIP MY FIRST GAME ➜

We don't
teach game dev
WE SHIP GAMES

Every single one of these projects were built in 2-5 months by people just like you, teaming up in their free time.

Whiskers Wonderland
Released: June 16, 2024 Team size: 9
Project Planets
Released: May 1, 2022 Team size: 8
Artillery Rampage
Released: July 13, 2025 Team size: 11
Alpine Asphalt
Released: December 10, 2023 Team size: 11
Paper Golf
Released: November 24, 2024 Team size: 12
Tank Rampage
Released: May 26, 2024 Team size: 12
No Quarter
Released: July 18, 2021 Team size: 15
Nethercard Kingdom
Released: January 12, 2020 Team size: 13
Critical Alpha Afterburner
Released: January 15, 2017 Team size: 9
Whiskers Wonderland
Released: June 16, 2024 Team size: 9
Project Planets
Released: May 1, 2022 Team size: 8
Artillery Rampage
Released: July 13, 2025 Team size: 11
Alpine Asphalt
Released: December 10, 2023 Team size: 11
Paper Golf
Released: November 24, 2024 Team size: 12
Tank Rampage
Released: May 26, 2024 Team size: 12
No Quarter
Released: July 18, 2021 Team size: 15
Nethercard Kingdom
Released: January 12, 2020 Team size: 13
Critical Alpha Afterburner
Released: January 15, 2017 Team size: 9
Gatekeeper
Released: July 7, 2024 Team size: 9
Naous
Released: January 11, 2026 Team size: 10
Captain Stardust
Released: July 28, 2024 Team size: 9
King Arthur: Tales of the Sword
Released: October 5, 2025 Team size: 16
Legend of Shadowtail
Released: February 8, 2026 Team size: 16
Cleansing Roots
Released: October 9, 2022 Team size: 11
Ascend
Released: August 25, 2024 Team size: 8
Orbs and Dash
Released: December 14, 2025 Team size: 14
Everchange
Released: February 15, 2026 Team size: 16
Gatekeeper
Released: July 7, 2024 Team size: 9
Naous
Released: January 11, 2026 Team size: 10
Captain Stardust
Released: July 28, 2024 Team size: 9
King Arthur: Tales of the Sword
Released: October 5, 2025 Team size: 16
Legend of Shadowtail
Released: February 8, 2026 Team size: 16
Cleansing Roots
Released: October 9, 2022 Team size: 11
Ascend
Released: August 25, 2024 Team size: 8
Orbs and Dash
Released: December 14, 2025 Team size: 14
Everchange
Released: February 15, 2026 Team size: 16

We've shipped
0+ games
since 2015.

When you ship a game with us, we'll list it on our itch.io profile collection along with complete and detailed credits. This is fantastic for portfolios!

SHIP MY FIRST GAME ➜
Dev Pods itch.io profile showing 230+ shipped games

Don't take
our word for it
👇CHECK THEIRS👇

0:00 / 0:00
Ian Cherabier

Ian Cherabier

Project Lead for Aether Fuel, Operation Holo Field and others

0:00 / 0:00
Philippe Vaillancourt

Philippe Vaillancourt

Top 3 contributor on Legend of Shadowtail

Discord post from wepmah (Aaron Sherman): excited about new Dev Pods games, says he landed his first official paid game audio gig, and credits Dev Pods for the confidence to go for it.
0:00 / 0:00
Kelly Mark

Kelly Mark

Project Lead for Branch Out and Operation Sheep Herder

★★★★★

"Joining this community changed things drastically for me: I worked on released games! You can play them! In less than a year I participated on 10 games. One is my design, and it's released!"

Klaim (A. Joël Lamotte)

Klaim

Project Lead on The House and Hard Glitch

★★★★★

"It doesn't matter what your skillset is, working in a team you learn a lot that you wouldn't be able to do working by yourself. I can't really say enough about how important this is for anyone that's wanting to learn to make games, and get to know other people that also enjoy the process of making games."

Renaud Marshall

Renaud Marshall

Project lead on Omega Transmission

0:00 / 0:00
Aaron Sherman

Aaron Sherman

Contributor on Legend of Shadowtail

★★★★★

"I came from a background of developing solo projects. The games I am making in Dev Pods push me to make larger scale projects I could never dream of doing on my own. Whatever role you want to practice on a project, you can."

Dani (Cassidy) Noble

Dani (Cassidy) Noble

Project Lead for Dragon's Tavern and others

Discord post from Patrick Moffett saying he started at Blizzard, is super excited, and would not have made it without the great experiences he had with everyone in Dev Pods.
★★★★★

"I didn't have any game development experience before joining. After only a few short months I already got a few games released to show on my portfolio."

Reid Alford

Reid Alford

Programmer on Sunbeam and Critical Alpha: Afterburner

★★★★★

"I joined, contributed to a few projects, and before I knew it I was pitching and leading my own...Now I can go around telling people that I shipped a game!"

Bjorn Talbot

Bjorn Talbot

Project Lead for Kensei

0:00 / 0:00
Alex Joiner

Alex Joiner

Project Lead for Lunar Breaker and GateKeeper

0:00 / 0:00
Iain Hurt

Iain Hurt

Project Lead on Everchange

0:00 / 0:00
Fahad Muntaz

Fahad Muntaz

Project Lead on Sagan's Robocraft

They've already shipped
Now it's Your turn

CLAIM MY SPOT ➜
STILL ON THE FENCE?

Dev Pods was built
FOR YOU

You don't get ready, then start. You start, then get ready.

YES, YOU CAN SHIP A GAME - EVEN IF...

YOU DON'T THINK
YOU'RE GOOD ENOUGH

That’s exactly who this is for. Nobody here started ready.

YES, YOU CAN SHIP A GAME - EVEN IF...

YOU'VE NEVER
SHIPPED A GAME BEFORE

230+ projects already have. It's your turn.

YES, YOU CAN SHIP A GAME - EVEN IF...

YOU HAVE SOCIAL ANXIETY
OR YOU'RE INTROVERTED

100% async & text. No required times, calls, or camera, ever.

YES, YOU CAN SHIP A GAME - EVEN IF...

YOU'VE ABANDONED 37 PROJECTS
(AND COUNTING)

This time, a team keeps it moving. Even when you can't.

Limited Enrollment — 6 Spots Left

THE TEAM & SYSTEM YOU NEED TO
🔥SHIP A GAME🔥

Join a live project this week, contribute in small weekly tasks, and ship a playable game in 90 days.

  • Start in 10 minutes
  • 1-3 hrs/week
  • Ship in 90 days

Everything included when you enroll:

  • 6-Month Community Membership Multiple games in progress. Teams are active right now. Jump in within an hour.
    $239value
  • Week 1: Kickoff Call A 1-on-1 session during your first week if you'd like help getting involved with active games.
    $197value
  • Month 1: Your 90-Day Shipping Roadmap 1-on-1 with an expert. Custom plan built around your goals - not just shipping, but growing.
    $299value
  • Day 90: Plan Your Next 90 Days (BONUS) Another expert 1-on-1 to build on your momentum and map what's next.
    $299value
  • Dev Resources + Pro Talks Video vault, checklists, tools, and game dev resources - all included.
    $199value
Total value $1,233+

SHIP-A-GAME GUARANTEE

Not the right fit within 30 days
FULL REFUND

Join a game within 90 days, if it doesn't ship?
FULL REFUND

You keep everything. We take the risk. Just message us.
230+ games shipped on-time since 2015.

Enrollment closes in:

-- Days
-- Hrs
-- Min
-- Sec

Join a Dev Pod and Ship a Game With a Team in 90 Days

  • Join an active game project in under an hour
  • Pick your game and team, do only what you want
  • Contribute just 1–3 hours per week (skip weeks if needed)
  • Get credits on a released game
  • Ship-a-Game Guarantee

WORTH: $1,233+

$497

Or split into 6 payments of $99.

YES — LET'S SHIP A GAME ➜
🔒 Secure checkout 💳 All major cards accepted ⚡ Instant access to your Pod
★★★★★

"I accomplished more in four months here than in four years at my college game dev club."

Dan Dela Rosa
Dan Dela Rosa Shipped multiple games
★★★★★

"...Because of the additional experience I gained working on games and leading a project, my five-year career plan was accomplished in less than a year."

Brandon Paul
Nicole-Brandon Paul Dev Pods member → hired as a game developer
★★★★★

"...I've been a lurker of game dev for the better part of 20 years so I am really excited and proud of my contributions to Artillery Rampage being my first real project."

M
Michael Avrie Aspiring game dev → shipped games
★★★★★

"...After joining, I was able to learn how to code. Everyone is here to learn and develop games together in a super positive environment."

Charlene A.
Charlene A. Aspiring game dev → shipped games
THE TEAM BEHIND YOUR TEAM

Built by people who
SHIP GAMES

Chris DeLeon

Chris DeLeon

Built the system that shipped 230+ games.

  • 25+ years making games
  • Taught at Georgia Tech & Northeastern
  • Speaker at GDC & IndieCade
  • 400K+ students worldwide
Tim Ruswick

Tim Ruswick

Built the teams that make it all work.

  • 30+ games shipped
  • Launched on Steam, Itch, iOS, Android, & Kickstarter
  • 5 years at GameDev.tv
  • 750+ YouTube videos

We've personally worked with every brand here:

We've directly worked with GDC, GameDev.tv, EA and more We've directly worked with IndieCade, Extra Credits, IGDA and more
SHIP MY FIRST GAME ➜
FAQ

Got questions?

Everything you need to know before you ship a game with us.

Getting Started

Nope! Some familiarity with a game engine helps, but it's not required. Experienced members will walk you through anything you get stuck on, and our included quick-start video course shows you exactly how to jump in and start contributing right away.

And you don't have to be a programmer — Pods need artists, musicians, writers, and designers too.

There's no minimum, but we'd suggest 1-3 hours a week.

Teams work asynchronously across time zones, so the game keeps moving forward whether you're typing away at your keyboard or taking a week off. Jump in when you can.

You get access right away. Our quick-start video course walks you through everything: Discord, GitHub, picking your first game - all of it step-by-step. Then, if you have any questions or roadblocks, you can schedule a 1-on-1 call with our team to walk you through how to get involved on a game team and ship a game.

Most members are contributing to a real game within their first week.

The Games

Everything really - Arcade, action, platformers, RPGs, puzzle, all in 2D or 3D. Every game is vetted, scoped, and run by a committed team lead (member). You can jump into games already in progress, or pitch your own and lead it yourself.

We make games in Godot, Unity, and Unreal! Teams stay organized with Trello, chat on Discord, and share files through GitHub - all free tools.

Some members find our workflow so effective that they use it on their own projects outside the Pods too.

No. 100% on-time ship rate across 230+ games and 10+ years. But if you participate and your game still doesn't ship, you get a full refund. You keep every bonus, template, and resource no matter what.

In Dev Pods, we only ship freeware games - and that's what makes the whole thing work. No financial pressure means no one gets cut, teams stay healthy, and every game actually finishes.

What you walk away with is bigger than game sales: a game you're proud of, a shipped portfolio piece with detailed credits, and relationships with teammates that last way beyond a game's lifecycle.

Many members go on to launch commercial games with people they met here. Some have used their credits to land AAA jobs at studios like Blizzard and Sony. And some stick around for years, shipping game after game because they finally found a place where they can actually finish them.

Ownership

Yes - in two places:

  • In-game when the project ships
  • Publicly on our itch.io collection

And we don't just list credits like "programmer" or "artist." We break down the specific systems you built, the assets you created, and the roles you played. Google your name and you'll find them.

Yes - you always own the work you create. Models, code, music, art - no IP clauses, no strings. Your individual contributions are yours to use in your portfolio, your commercial projects, wherever you want.

No one can use your work commercially, or outside the scope of the game we make, without your permission.

Your ideas are always yours, and you keep full ownership of your IP. The collaborative Pod games are community projects released for free - no single person owns those, and that's by design.

Either way, no one can use your individual work commercially without your permission. Your code, art, music, and assets belong to you.

Money & Risk

You could build a game by yourself. You've probably tried. Multiple times. What you're paying for isn't the game, it's the thing that was always missing:

  • 1-on-1 calls with experts to make sure you never get stuck
  • A 90-day game-shipping roadmap to guide you through a proven process
  • Resources & videos that helped ship 230+ games
  • An experienced team that's excited to build with you
  • Real deadlines that keep everyone moving forward
  • And momentum so strong you'll actually want to show up

Games are shipping with or without you - and once you see your team celebrating a launch with your name in the credits, you'll never want to go back to building alone. That's why people like you have shipped 230+ games here since 2015.

Yes, and you're covered two ways:

  • Not the right fit within 30 days? Full refund, no questions asked.
  • Join a game within 90 days, if it doesn't ship? Full refund through our Ship-a-Game Guarantee.

Either way, you keep every bonus, template, and resource.

You keep everything - bonuses, templates, resources, credits, all yours forever. Your shipped games stay on itch.io publicly, and can stay in your portfolio for as long as you'd like.

If you're having a great time and want to keep building and launching with teams, there's an optional ongoing membership. No pressure - but a lot of members stick around for years.

Games are running right now - pick which ones you want to work on when you join. We cap spots per enrollment period to keep teams small and the culture strong. If spots are open, jump in. They fill up fast.

Limited Enrollment — 6 Spots Left

STOP STARTING
START SHIPPING

Within 1 hour of joining, you can pick a game already in progress and start building. In 90 days, you'll have shipped it with a team.

  • Start fast:
    Games are in progress right now - jump in this week.
  • Stay flexible:
    Contribute as much or as little as you want.
  • Proven system:
    230+ games shipped on time since 2015.
  • Zero risk:
    30-day money-back guarantee, plus a full refund if your game doesn’t ship.
CLAIM MY SPOT ➜
Spots are limited to keep teams small and focused. Don’t wait on this one!