Aspiring game devs

A No-Pressure Game Dev Club
For Hobbyists

Build with a real team, contribute at your own pace, and ship games you are proud of. No crunch. No ego. No experience required.

Join The Club →
Join today, contribute tonight 30-day money-back guarantee 230+ games shipped

The club founders have worked directly with these brands

EA
Extra Credits
GDC
GameDev.tv
IGDA
IndieCade
Welcome to Dev Pods

For the busy parents, burnt-out professionals, and lonely solo-devs.

Dev Pods is built for the developers who are tired of going it alone. The busy parents squeezing in an hour here and there. The burnt-out professionals who just want to make something they love. The solo devs who keep running out of steam before anything ships. You're in the right place.

  • You've got 6 half-built projects and haven't shipped one
  • You burn out alone — no one notices or cares if you stop
  • You're stuck in tutorial hell, watching instead of building
  • There's no one to keep the project alive when life happens
  • Life gets busy and games stall out for weeks at a time
  • You hit a technical wall and have nobody to get unstuck with
  • You keep restarting instead of releasing
  • The boilerplate stuff keeps burying what's actually fun
The Pod Process

How developers team up, the burnt-out find fun, and the busy ship games.

This is the process behind every game we've ever shipped. Simple, flexible, and designed around real life — it's nothing like those 80+ hour crunch weeks. Here's what that looks like for a new member.

// Step 01

Join a Pod

Within an hour of signing up, you're placed in a Pod — a group of coders, artists, and designers working on multiple games in progress. Our onboarding walks you through how to join one.

// Step 02

Pick a Small Task

Pick a game you like, and browse the bite-sized tasks — code, art, audio, design. Pick only what interests you. Small tasks (10–60 min) or bigger features — you choose what fits your time and energy.

// Step 03

Do It Your Way

Build it locally, test it, make it yours. When you're happy, push it to the team repo. New to GitHub? We'll show you our simple process. Stuck? Your Pod has your back — ask, get help, keep moving.

// Step 04

The Game Ships

Project leads keep things on track so that it ships in 3–5 months — on time, every time. Your work goes in your portfolio. And then you start the next one. You can lead one of your own when you're ready!

Our Tech Stack → Unity Godot Unreal Engine GitHub Discord Trello
The proof is playable

Real teams. Real games.
230+ times and counting.

Every single one of these projects were built in 2-5 months by people just like you, teaming up in their free time. 100% on-time ship rate across 10+ years. Your next shipped game is in here somewhere.

Legend of Shadowtail
Legend of Shadowtail
Feb 2026 · Team of 16
Everchange
Everchange
Feb 2026 · Team of 16
King Arthur: Tales of the Sword
King Arthur: Tales of the Sword
Oct 2025 · Team of 16
Nethercard Kingdom
Apr 2025 · Team of 13
Artillery Rampage
Jul 2025 · Team of 11
Orbs and Dash
Orbs and Dash
Dec 2025 · Team of 14
Naous
Jan 2026 · Team of 10
Project Planets
May 2025 · Team of 10
No Quarter
Sep 2024 · Team of 11
Whiskers Wonderland
Jun 2024 · Team of 9
Gatekeeper
Jul 2024 · Team of 9
Paper Golf
Nov 2024 · Team of 12
Captain Stardust
Jul 2024 · Team of 9
Cleansing Roots
Cleansing Roots
Nov 2023 · Team of 10
Critical Alpha Afterburner
Aug 2024 · Team of 12
Alpine Asphalt
Dec 2023 · Team of 11
Tank Rampage
May 2024 · Team of 12
Ascend
Ascend
Mar 2024 · Team of 8
Play All 230+ Games on Itch.io →
Community Member Love

The game dev club you wish you'd found sooner.

Feeling a little isolated? Wondering if you'll ever actually ship something? Here's what happened when they joined the club.

★★★★★
"I was stuck in tutorial hell for 5 years. Dev Pods helped me develop the skills to tackle any project I want. I shipped 2 games and discovered modeling as a new passion."
Alex Joiner
Alex Joiner
Project Lead — Lunar Breaker & Gatekeeper
★★★★★
"I accomplished more in four months here than in four years at my college game dev club."
Dan Dela Rosa
Dan Dela Rosa
Shipped multiple games
★★★★★
"In less than a year I participated in 10 games. One is my own design and it's released. I'm not sure I would ever have made it without Dev Pods."
Klaim
Klaim (A. Joel Lamotte)
Project Lead — The House & Hard Glitch
★★★★★
"I love how a project has momentum. If you're busy, the team keeps making the game better. You get this amazing jolt of motivation seeing all the improvements when you come back."
MrPhil
MrPhil (Philip Ludington)
Dev Pods Member
★★★★★
"Having worked professionally in the game industry for close to 10 years, I can truly say this is the most fun I've had making games."
Gabriel Cornish
Gabriel Cornish
Dev Pods Member · Game Industry Veteran
★★★★★
"You can contribute whatever you can, whenever you can. I like that because I have 2 kids. The game still ships."
Lou Herard
Lou Herard
Dev Pods Member
Crack it open

Everything you get
when you join today.

Everything on this list is waiting for you the moment you join. No waiting for the right tier. No unlocking things later. Just a community, a team, and everything you need — from day one.

A tight-knit, members-only Pod in Discord where small teams stay focused and helpful — not a crowded megaserver.

  • Small, curated channels per Pod and project — less noise, more impact
  • Weekly member hangouts & async check-ins for real human connection
  • Member-led lightning talks & short case studies to learn fast
  • Prototyping Lab: pitch boards, early demos, and projects about to kick off
  • Mentor & Club Veteran feedback, playtests, and focused critique from experienced leads
  • No gatekeeping — hobbyists and industry vets side by side
  • Async-friendly & time-zone inclusive

Jump into active projects immediately. You don't have to wait for a "new cohort" or a launch window — there's always a project you can jump into today.

  • Try weekly builds and playable prototypes to see where you can add value
  • All disciplines welcome: code, art, audio, design, writing
  • Published to Itch.io — instantly linkable
  • Multiple active games open to new contributors right now
  • Do what you want (feature dev, systems, UI, audio, VFX) or step up to lead
  • Join mid-project or pitch and lead your own when you're ready
  • Get portfolio-ready, system-level credits you can show to employers or clients
  • Learn game dev end-to-end: prototype → iterate → build → itch.io release

Every game has a public backlog of tasks scoped to take 1–6 hours. You grab what fits your week — no minimum hours, no mandatory meetings.

  • Tasks sized for real life: 1hr, 3hr, full-day scopes
  • GH-style issue boards per game — see exactly what's open
  • No crunch, no guilt if life gets busy
  • Your work gets committed, reviewed, and shipped
  • Flexible async contributions — time-zone independent

Every game has a public backlog of tasks scoped to take 1–6 hours. You grab what fits your week — no minimum hours, no mandatory meetings.

  • Every project uses a public task board so you see exactly what's needed
  • Tasks sized for real life: 1hr, 3hr, full-day scopes
  • No crunch, no guilt if life gets busy
  • Your work gets committed, reviewed, and shipped
  • Flexible async contributions — time-zone independent

Yes — you always retain ownership of the code, art, audio, models, and any other work you create while contributing. There are no IP-transfer clauses: your individual contributions remain yours to use, show, and commercialize outside the Pod.

  • Your name and detailed credits appear in-game and on our itch.io collection.
  • You keep full copyright to the assets and code you author — no transfer required.
  • No one may reuse your work commercially or outside the game's scope without your permission.
  • Pod games are published as community projects (free) by design; no single person owns the whole game.
  • Use your contributions freely in portfolios, job applications, or future commercial projects.

The proprietary system behind every game we ship — explained in depth so you can run it yourself on any project, inside or outside the club.

  • ~4 hours of structured video content
  • How to scope a game that actually ships
  • Sprint planning & async handoffs
  • The discipline matrix: how roles work in a Pod
  • Zero-crunch rhythm you can apply anywhere

Stop starting from scratch. The Vault is a curated, searchable library built from a decade of shipped games — practical tutorials, ship-ready templates, recorded talks, and member-created guides so you can learn faster and actually finish projects.

  • Onboarding & quick-start checklists: setup, GitHub, joining teams
  • Engine deep-dives: Unity, Unreal, Godot tutorials and workflows
  • Art & audio toolkits: Blender, pixel-art, SFX, middleware tips
  • Ship-ready templates: GDDs, pitch decks, sprint trackers, release checklists
  • Member-made guides & talks: case studies, lightning talks, industry interviews
  • Build & release helpers: automation, itch.io publishing, asset pipelines

80+ hours of recorded sessions, workshops, and industry talks — built up over years of live events. Curated by discipline and searchable.

  • Recorded live Q&As with industry professionals
  • Discipline deep dives: code, art, audio, design, production
  • Full recordings of every past workshop & sprint review
  • New recordings added every quarter
  • Watch at your own pace, rewatch any time
Founding Member perk: The Video Vault is only included for members who join during this window. Once we close this door, new members won't receive Vault access. If you're reading this, you still have time — but not for long.
Get All of This — $39/month →
30-day money-back guarantee · Cancel anytime
Members Only

The Video Vault
10+ years worth of
"I wish I knew that."

Tools, templates, and 80+ hours of talks — built from a decade of games that actually launched. It's always growing, and it's yours for a limited time as a bonus.

"After a year in Dev Pods I can take those skills back to personal projects. That game that took me years I could remake in a week." — Brian Nielsen · Dev Pods Member
Dev Pods games on Itch.io — 230+ shipped titles
Video Vault + Quickstart Video Course — included for all members
Game Dev Video Talks
Craft, design & engineering
Project Planning Templates
Keep any project on track
For Coders
Unity · Godot · Unreal
For Artists & Designers
Art pipelines & style guides
For Audio Designers
SFX & music references
Pod Process Course
Lead a project of your own
Choose your plan

One club.
Two ways in.

No tiers. No hidden fees. No "you need the premium plan for that." The club includes everything you need to ship games with teams.

Video Vault — Founding Member Exclusive: Join now and get lifetime access to 80+ hours of game dev sessions, workshops, and industry talks. This perk disappears when we close the door. Don't wait.

Monthly Flexibility first
$ 39 /month
Billed monthly · Cancel anytime
  • Full club access from day one
  • Active game teams + all live projects
  • Private community + Resource Vault
  • Portfolio-ready game credits
  • 30-day money-back guarantee
Start Monthly →
Yearly Save 49% — Best Value
$ 239 /year
Just $19.92/month · Billed once yearly
  • Everything in Monthly
  • Ship 2–4 games in your first year
  • Save $229 vs monthly billing
  • 30-day money-back guarantee
  • Ship-a-game guarantee included
Get the Year →
vs $468 billed monthly

Both plans include the 30-day money-back guarantee and our Ship-a-Game guarantee. We take on the risk — you just show up and build.

Got questions?

Everything you're wondering before you join.

Before you decide anything, here's everything you probably want to know — straight answers, no pressure.

Beginner to intermediate game developers who want to stop building alone and actually ship things. Coders, artists, musicians, writers, and designers are all welcome. If you've been stuck in the solo spiral, Dev Pods is for you.
$39/month. No tiers. No upgrades. No "unlock with premium." Everything on this page is included. Cancel anytime.
Some familiarity with a game engine helps, but it's not required. Experienced members are genuinely happy to help you get unstuck. And you don't have to be a programmer — Pods need artists, musicians, writers, and designers too.
We suggest 1–3 hours, but there's no minimum. Teams work asynchronously — skip a week and the game keeps moving. Jump back in when life allows.
You pay for the thing that was always missing: a real team, a proven structure, and momentum that doesn't stop when life gets busy. You own everything you create — 100%. Games ship as freeware, which is exactly why they all finish.
100% on-time ship rate across 230+ games and 10+ years. If you participate and your game still doesn't ship, you get a full refund. You keep all access regardless.
Always. Multiple games run simultaneously, and new tasks appear as projects progress. There's always something to pick up — no waiting for the next batch or season.
Cancel anytime — no questions asked. Within your first 30 days: full refund. Participated in a game that didn't ship: full refund. We take on the risk so you don't have to.
You're in immediately. Our quick-start walkthrough takes you through Discord, GitHub, and how to pick your first game — step by step. Stuck on anything? You can book a 1-on-1 call with our team. Most members are contributing to an actual game within their first week.
Arcade, action, platformers, puzzle, RPGs — 2D and 3D, all of it. Every game is scoped tight enough to actually finish, and led by a committed member. You can jump into games already in progress, contribute wherever you fit, or pitch your own idea and lead it yourself.
Yes — two places. Your name goes in-game when the project ships, and publicly on our itch.io collection. And we don't just list "programmer" next to your name. We credit the specific systems you built, the assets you made, and the roles you played. Real portfolio evidence, not a footnote.
100%. The code you write, the art you make, the music you score — it's yours. No IP clauses, no strings attached. Your individual contributions belong to you and you can take them wherever you want. Nobody can use your work commercially outside the game without your say-so.
Ready to stop doing this alone?

This is the part where you stop building alone.

Join Dev Pods and finally break the cycle of half-finished projects, solo burnout, and tutorials that go nowhere. Real team. Real games. No crunch. No fluff. Just you, building things you're genuinely proud of.

Join The Club — $39/month →
Join today, contribute tonight 30-day money-back guarantee Cancel anytime You own everything you create