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Paper Golf: A Small Scope Win
How a tiny mechanic, clear weekly tasks, and consistent handoffs helped a hobby team ship on time.
Project facts
- Engine GameMaker Studio 2
- Team Size 2 devs
- Dev Timeline 3 weeks
- Launch Date Mar 10, 2026
Paper Golf started as a simple prototype with one promise: keep the mechanic small enough that every teammate could contribute this week, not someday.
The team split work into bite-sized tasks, posted updates every Friday, and kept feature requests behind a strict next-sprint list. That rhythm made momentum visible and reduced the usual mid-project stall.
By launch week, the game was polished enough to feel intentional, and each contributor had clear credits tied to real shipped work.
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