// HOW MEMBERS LEAD PROJECTS

Every finished game starts
with one member. And one spark.

The trajectory from idea to shipped — told in five beats.

↓ The Trajectory
01
The Spark

Prototype the spark

A small, playable proof. Built on your own time — whatever engine you love.

prototype.gif
16×16 · 2.4 KB · one afternoon
02
Approved

Get the green light

Share the prototype. Approved ones go live to the Pod with a ship date.

Approved—
let’s ship it.
PR #1 · REVIEWED
03
Rally

Rally the crew

Post a weekly update video. Break work into tasks — 10 minutes to a core feature.

Michael Fewkes
Week 3 update · Shadowtail
0:47 / 3:12
04
Scope

Protect the deadline

Cut scope, never quality. Every game finishes — that’s the deal.

v1.0 Scope ship-ready
Boss room
Core loop
Second biome → v1.1
05
Ship

Ship & credit everyone

The game ships on-time. Every contributor is credited by role — not lumped into a list.

Everchange
Project LeadIain Hurt
Crazy Arena Chaos
Project LeadChristian Gabbianelli
The Legend of Shadowtail
Project Lead Michael Fewkes
Programmer Mark Guinn
Level DesignerNoah Wizard
Composer Aaron Sherman
Artist Jakob Harris
+ 4 more named contributors
Prototype Approved Shipped

Every lead ships with a full pod behind them.

Your first game could be three months from today.